Panel discussion moderated by Lorena Sánchez (QUO Magazine)
19:00 h.

20:30 h.


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Philippe Safire, USA

SPELL. A Digital Age Tragedy. Our story takes place in Digital City, a socially and technologically advanced society. People enjoy access to vast freedoms and rapid economic growth. That is, until a woman reports a mysterious incident unnoticed among the flashing lights and strident sounds of the city. Society as a whole then faces a crisis that will lead to new relationships and a very strange discovery.

Graveyard Spiral

Evelyn Lee, USA

Graveyard Spiral is a hybrid of animation and live-action short film, where a woman goes on an inner animated journey to find peace by facing her personal demons that surface after she learns that her mother is suffering from a serious illness.

2020 Vision

Jennie E. Park, USA

This kinetic sculpture references practices or technologies of ascertaining, manipulating and interrogating vision (like an optometrist’s eye exam), challenging viewers to examine assumptions and contradictions operative in their own world views. (The sounds are the actual motor sounds recorded.)


Paul Holbrook, UK

At the height of WW2, a cowardly deserter awakens in a Nazi prison cell alongside a mysterious female prisoner. Unwitting test subjects in a cruel psychological experiment the pair must follow a set of rules if they’re ever to escape, but all is not what it seems.


Deyan Tsvyatkov, BULGARIA

Vi is a computer system that enables people to work while asleep. Victor, its creator, is entirely dedicated to it, until one day he accidentally meets Laura in an artificial nightmare.

Unforgettable Tomorrow

Bobby Zhang, CHINA

Fanfan is a repressed white-collar whose life consists of nothing but endless work. Luckily, her best friend, as well as colleague Yuxin, brings her lots of encouragement and happiness. But one day, Fanfan’s world suddenly collapses as Yuxin vanishes and leaves no trace at all. The truth may reopen Fanfan’s old wound.


Pater/Son, FRANCE

“Haram” is a reflection on our modern society and its behavior toward sexuality.

The Gate

Kino Jin, USA

The Gate is a four-minute 2D animation. Genderless children are raised inside the walls of a rigid city. At the age of 12, the children are forced to become “adults,” and give up their emotions and memories. When they become adults, their faces are hidden by masks, and they lose their individuality. A child, K-12012, and their friend, J-12606, accidentally discover a unique device in the library, which reveals the history of their city and allows them to escape.



The action takes place in the near future. A girl named Love does not leave home. Nothing happens in her life, she’s tired of the Internet. She envies Eugene – at least every day he goes to work, talks, can go to a cafe for a hot spicy cappuccino or to a real store, not electronic, with home delivery. Eugene is sure that he provides Love a comfortable life, but Love wants something else… She does not want to be eternal …

Mr. Punch

Ádám Müller, SPAIN

Mr. Punch tells a story about a traditionally known character, who wakes up in one day. His freedom is limited and his life cannot go beyond that theater room. He is caught between dream and reality and is unable to decipher the two. The character, Mr. Punch was traditionally a puppet show that featured a grotesque mirror of society that often ended in a situation to slap someone. The short film was made by a single artist from idea to final film in less than 10 months.

Under Pixel

Adria Guardiola Rius, SPAIN

There is nothing visible under the pixels. Under the pixels we don’t hear any narration, there is no story. There is nothing to see under the pixel?


Miki Durán Mas, SPAIN

Annie is a woman who wakes up in the middle of an abandoned quarry without knowing how, or why, has she got there. As she incorporates herself, she begins to understand her complicated situation. Tied to a pole, by a metal chain, Annie can’t run away. As the hours go by, her hopes of escape fade.


Blake Hennigan, Siri Martir

A self-driving car commercial goes wrong in this animated short.


Mariana Wenger, ARGENTINA

PASSWORD arises from the consideration of inequalities in the informational society that suffer most of the world’s older adults. The story shows us the disadvantage of that age group in relation to digital technologies. Thus, the protagonist in a clear representation of the elderly collective, also called “digitally excluded”, shows their anguish in the face of the problem. PASSWORD does not intend to attack technology, on the contrary, it recognizes the importance that this can offer older adults such as independence, self-realization, bonding with their peers, participation and dignity.